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Because they have high levels of thermal and chemical stability, MOFs have important applications such as gas storage, catalysis of organic reactions, activation of small molecules, gas adsorption and separation (air purification), biomedical imaging, and proton, electron and ion conduction.

In phase one, the building phase of the game, each player is tasked with designing MOFs that block or adsorb as much harmful gas—carbon dioxide (CO)—to pass through as freely as possible.

The asteroids and supplies that pass through land on the player’s world unless destroyed by the player’s-controlled laser cannon. The player must remain healthy and save his or her world.

Each player is given a canvas of 3 by 3 unit cells, and can use the game’s building block library and available budget to buy different building blocks to create structures that will form an important defense matrix for the action phase of the game.

Once the player feels that the defense matrix is ready, preliminary chemical calculations are performed to prepare some of the parameters for the action phase of the game.

I think the work has a lot of potential to attract gamers who will be excited about the fact that playing the game can contribute directly to science.” Metal-organic frameworks are a new class of nano-materials that are useful for a variety of safety, filtering, and manufacturing tasks.

They are porous crystalline materials made by inorganic and organic units linked together by strong bonds.

Your task: build nano-materials that will successfully trap those nasty carbon dioxide molecules while allowing life-giving molecules through to save your world. For more than a year, researchers in the Nanoporous Materials Genome Center (NMGC), based in the College of Science & Engineering’s (CSE) Department of Chemistry, and in the CSE’s Department of Computer Science & Engineering worked to create a game, Master of Filtering, that lets players design and test brand new Metal Organic Frameworks (MOFs) within an interactive game center.

The challenge: create a game that will teach young people about nano-technology, engage them in working on a real-world problem and possibly, just possibly, spark their creativity to build structures that will help solve a troublesome real-world environmental issue.

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After watching her beloved nephew play computer games for hours on end, Chemistry Professor Laura Gagliardi thought that "it would be nice if he and other kids could do something more educational while having fun. Computer science and engineers were Professor Stephen Guy and graduate student Tiannan Chen.

And at the same time, they could help us make progress in science while playing.” In addition to Gagliardi, chemists working on creating the game were Professor Christopher Cramer, post-doctorate Hakan Demir, and Xiangyun Lei (B. Daniel Olson, a Computer Science & Engineering undergraduate, has also joined the project.

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